Tuesday, August 24, 2010

Can an online community be a church ? IRS says "No"!

A recent ruling by the U.S. Court of Appeals for the Federal Circuit puts an interesting spin on the online community/church question.  According to their decision in the case Foundation for Human Understanding verses the US, a religious organization that primarily holds their worship services on the  Internet (or radio), did not meet the Internal Revenue Code's definition of a "church."  That means they are not eligible for tax-exempt status.

The criteria for what makes a church is not cut and dry. The IRS states that the entity must have a recognized creed and form of worship; a formal code of doctrine and discipline; a membership not associated with any other church or denomination; ordained ministers selected after completing prescribed studies; and holds regular religious services.While an online or cyber-church can arguably have many or most of these characteristics they still hold "electronic ministry" does not fit the criteria (see summary at Law.com).

The official court ruling is meant to crack down of online entities collecting money for bogus purposes and organization, however this also a huge ideological impact on the nature and definition of religion online.

The full ruling it explains this online church failed meet a 14 criteria test set out by the IRS on the form/function of a church. This includes proving it is "a cohesive group of individuals who join together to accomplish the purposes of mutually held beliefs". Therefore, by my reading, to legally be considered a church there would need to be things in place like formal record keeping, defined authority structure online/offline and ability to clearly define membership and host a "gathered" annual membership meeting etc. This force any online church to function within offline boundaries/structures if they want to be considered/protected as a church and remain tax-exempt. So to have validity the online will be forced to establish offline structures of accountability. That seem an important shift to me.

Monday, August 23, 2010

CFP: Special Issue of CyberOrient

Call for Papers for Special Issue of CyberOrient: Online Journal of the Virtual Middle East

Today we witness an unprecedented proliferation of the internet and satellite television as well as growing interdependency of various media outlets in the Middle East and the Muslim world. This process includes media that morph into each other, messages that migrate across boundaries, and social networks that utilize multiple technologies. The unanticipated assemblages formed by these media contribute simultaneously to preserving traditional cultural norms and religious values while asserting cosmopolitan and global identity; appealing to a local audience while addressing transnational communities; and asserting conformity with existing political order while fueling resistance and public discontent. Therefore, this special issue of CyberOrient aims to transcend the media-centric logic and to analyze the impact of the internet and new media in the light of the interdependency and hybridization within broader social, cultural and linguistic context of the Middle East and the Muslim world.

Aims and Scope
The special issue of CyberOrient aims to bring together the state of the art research dealing with the growing influence of the internet and new media in the Middle East.

Key questions include:
- What opportunities for representation have the internet and new media created in the Middle East, and how has it influenced popular culture, language and norms?
- Does the proliferation of sites by individuals from various cultural backgrounds democratize political and religious behavior in the Middle East?
- What does the internet and the social networks it enables offer to groups who have not traditionally had access to an open public domain for expression, especially women and marginalized sects?
- Does the wide range of views posted on the internet foster tolerance and greater understanding on current issues of political and religious strife?
- What is the impact of the virtual Islamic community on the practices of Muslims worldwide?
- How does access to internet cafes and global connections influence cultural norms in Middle Eastern societies?
- What role do new media such as video games and video clips play in the identity construction of Middle Eastern and Muslim youth?

Submission Details
Please, submit a manuscript no longer than 8000 words to the editors as an e-mail attachment to Daniel.M.Varisco@hofstra.edu and vsisler@gmail.com no later than 1 December 2010. Please format your submission as follows:

- Cover page with your name, affiliation, address, article titlwe
- Second page with article title, abstract (150-200 words) and three or four key words. Do not put your name on this page or on the pages of the following text.
- Article with references at the end, following the AAA format(http://www.aaanet.org/publications/guidelines.cfm).

Please note all papers will be subject to anonymous peer review following submission.

Important dates
1 December 2010: Deadline for manuscript submission
15 January 2010: Announcement of results of peer-review
1 March 2011: Publication of special issue

Inquiries and submission of manuscripts should be addressed to:

Daniel Martin Varisco, Daniel.M.Varisco@hofstra.edu
Vit Sisler, vsisler@gmail.com

About the Journal
CyberOrient  is a peer-reviewed journal published by the Middle East Section of the American Anthropological Association in collaboration with the Faculty of Arts of Charles University in Prague. The aim of the journal is to provide research and theoretical considerations on the representation of Islam and the Middle East, the very areas that used to be styled as an “Orient”, in cyberspace, as well as the impact of the internet and new media in Muslim and Middle Eastern contexts.

Tuesday, August 10, 2010

On Religious Apps in a Mobile world

CyberOrient is an Online Journal on the "Virtual Middle East" hosted by the website Digital Islam. It's latest issue features a piece by Gary Bunt on Surfing the App Souq: Islamic Applications for Mobile Devices, which is worth checking out. As his abstract states:

This article introduces issues associated with Islamic apps for mobile devices, and surveys some of the products that have emerged into the market. It considers the potential impact of mobile phone interfaces in relation to interpretations of Islam and the use of Islamic resources, given that mobile devices have widened potential audiences for online materials in various forms, especially in areas where other forms of digital access may be more problematic. The article also explores some of the religious and ethical concerns associated with mobile phone use.

There has been a lot of interest in the press on religion and mobile technologies and apps, such as the Vancouver Sun's piece last week on Faith and Smart Phones and Fox's coverage of Religious Apps. Rachel Wagner is doing some interesting work in this area and I for one look forward to her forthcoming book called Godwired that will look in detail at religious engagement/framing of technology in a digital, mobile world.

Sunday, August 08, 2010

CFP: Continuum Approaches to Digital Game Studies Book Series

Double CFP: Continuum Approaches to Digital Game Studies Book Series (Edited Collection on Digital Role-playing Games and Edited Collection on First Person Shooters)

These two collections will be the first two titles in a larger series of edited volumes, Approaches to Digital Game Studies, published by Continuum. Each book in the series will be organized around a thematic or functional genre of game. Although digital game genres and the criteria for defining such genres are contested and dynamic categories, exploring the promises and pitfalls of genre is precisely one of the goals the series hopes to accomplish. Additionally, the series will bring the insights of a variety of scholarly disciplines to bear on the analysis of digital games in order to better understand the nature of this medium, its role in reshaping civic life and its impact on the production, circulation and contestation of global and local cultures.

Potential chapter contributions will be vetted by the series Review Board and invited manuscripts will be reviewed by the series Editors and approved by the Review Board.

Series Review Board:
Mia Conslavo, University of Ohio
James Paul Gee, Arizona State University
Helen Kennedy, University of the West of England*
Frans Mayra, University of Tampere
Toby Miller, University of California, Riverside*
Torill Elvira Mortensen, IT University Copenhagen*
Lisa Nakamura, University of Illinois at Urbana-Champaign
Gareth Schott, University of Waikato
Mark JP Wolf, Concordia University Wisconsin
(* indicates commitment still subject to final contract)

Series Editors:
Gerald Voorhees, High Point University
Joshua Call, Grand View University
Katie Whitlock, California State University, Chico

>>> Edited Collection on Digital Role-playing Games: "Dungeons, Dragons and Digital Denizens: Digital Role-playing Games"

One of the most popular and culturally significant game genres, digital role-playing games (RPGs) generate a rich tapestry of technologies, players, communities, cultures and commercial forces. This edited collection, provisionally titled, "Dungeons, Dragons and Digital Denizens: Digital Role-playing Games," is designed for a broad academic audience and will feature essays that either examine specific games or consider the genre as a whole.

We invite scholars and critics to contribute to this edited collection of essays exploring the theory and criticism of digital RPGs. The collection will publish essays on digital RPGs that engage the theory and criticism of console, computer and/or massively multiplayer online role-playing games (MMORPGs). However, contributions not focused on MMORPGs are especially encouraged.

Contributions from all academic disciplines and geographic regions are invited. The collection and series aim to advance theory and criticism by bringing different voices and perspectives into conversation. However, critical inquiry is preferred.

All contributions must be the original work of the author and cannot be published elsewhere, unless author retains copyrights. For co-authored essays, all authors must agree to submission of work.

For consideration, please send an abstract to gamestudies.books@gmail.com by September 15, 2011. Abstracts should be 500 words and must outline a theoretically grounded approach to a specific game or set of games. Completed essays must be 7000 words (including notes and references) and Continuum uses Chicago Manual of Style for references. Reprints will be considered on a case by case basis.

Provisional Timeline:
Abstracts will be accepted until September 15, 2010
Abstracts will be evaluated and requests for manuscripts will be issued by October 15, 2010
Completed manuscript will be required by January 15, 2010
Revisions must be completed by March 1, 2011

>>> Edited Collection on First Person Shooters: "Guns, Grenades and Grunts: First Person Shooter Games"

Known for their graphical extravagance and social recognition, first-person shooters have long held a highly visible position among digital games. This edited collection, provisionally titled, "Guns, Grenades, and Grunts: First-Person Shooter Games" is designed for a broad academic audience and will feature essays that either examine specific games or consider the genre as a whole.

We invite scholars and critics to contribute to this edited collection of essays exploring the theory and criticism of FPS games. The collection will publish essays on FPS games that engage the theory and criticism of console, computer and hand-held FPS games.

Contributions from all academic disciplines and geographic regions are invited. The collection and series aim to advance theory and criticism by bringing different voices and perspectives into conversation. However, critical inquiry is preferred.

All contributions must be the original work of the author and cannot be published elsewhere, unless author retains copyrights. For co-authored essays, all authors must agree to submission of work.

For consideration, please send an abstract to gamestudies.books@gmail.com by November 15, 2011. Abstracts should be 500 words and must outline a theoretically grounded approach to a specific game or set of games. Completed essays must be 7000 words (including notes and references) and Continuum uses Chicago Manual of Style for references. Reprints will be considered on a case by case basis.

Provisional Timeline:
Abstracts will be accepted until November 15, 2010
Abstracts will be evaluated and requests for manuscripts will be issued by January 1, 2011
Completed manuscript will be required by April 1, 2011
Revisions must be completed by July 15, 2011

Queries and questions may also be sent to gamestudies.books@gmail.com.




Gerald Voorhees, Ph.D.
Assistant Professor of Games and Interactive Media
Nido R. Qubein School of Communication
Drawer 33
High Point University
High Point, NC 27262-3598
Tel: 336.841.9174
Office: Qubein 356
www.communication.highpoint.edu/