Showing posts with label virtual worlds. Show all posts
Showing posts with label virtual worlds. Show all posts

Tuesday, June 28, 2011

Call for Chapters for Collection on “Finding Religion in Digital Gaming”

Chapters are being sought for an edited volume, which seeks to map the study of religion in relation to digital games and gaming environments. The book will focus on how video games can be read as religious texts, rituals or experiences, as well as investigations of religious narratives/themes employed in video games and the implications of video games created for religious markets. This book will fill an important gap in the field of game studies by providing an overview of current work in the study of religion and digital gaming, and highlight key questions emerging within this area of inquiry.

Chapters in this collection should explore issues in one of the following areas:

(1) Analysis of dominant narratives, characterizations or symbols appearing in religiously-themed games and their implications for our understanding of religious community, identity and/or authority.

(2) Investigation of the extent to which popular, mainstream games rely on religious strategies, narratives and rituals in game play and implication this has for gamers and the gaming enterprise.

(3) Critical reflection on the ways digital games and virtual world gaming environments facilitate religious-like ritual or encourage forms of implicit religion (by which secular activities, such as gaming, take on a sacred role or meaning for individuals) amongst players and gaming communities.

Chapters should also respond in some way to the book’s central research question: How do video/digital games inform or reform our understanding of religion within digital and gaming culture?

This book is aimed at Indiana University Press’s new Digital Gaming Series and is edited by Heidi Campbell, Associate Professor of Communication at Texas A&M University and Gregory Grieve, Associate Professor of Religion at University of North Carolina-Greensboro.

Prospective contributors are invited to submit their initial proposals (500-800 word abstracts) and a biography statement highlighting previous research and writings to the editors by 10 August 2011. Selected authors will be notified by early to mid September 2011. The intent is for invited chapters (of 6000-8000 words) to be submitted to the editors by 15 December 2011. Please send abstracts and any questions to Heidi Campbell (heidic@tamu.edu).

Thursday, June 23, 2011

CFP for special issue of the New Review of Hypermedia and Multimedia on Cultures in virtual worlds

CFP: Cultures in virtual worlds, A special issue of the New Review of Hypermedia and Multimedia

Guest-edited by Jeremy Hunsinger and Adrienne Massanari


Virtual worlds (VW) embody cultures, their artefacts, and their praxes; these new and old spaces of imagination and transformation allow humans to interact in spatial dimensions. Within these spaces, culture manifests with the creation, representation, and circulation of meaningful experiences. But virtual worlds are not novel in that regard, nor should we make the mistake to assume that they are novel in themselves. Virtual experiences have been around in some respect for hundreds of years, and virtual worlds based in information technology have existed for at least 40 years. The current generation of virtual worlds, with roots over four decades old in studies of virtual reality, computer supported cooperative work (CSCW), sociology, cultural studies, and related topics, provide for rich and occasionally immersive environments where people become enculturated within the world sometimes as richly as the rest of their everyday lives.

We seek research that encounters and investigates cultures in virtual worlds in its plurality and in its richness. To that end, we invite papers covering the breadth of the topic of cultures in and of virtual worlds.  Some possible areas/approaches of inquiry:

1. How culture of virtual worlds affect relationships
2. VW interfaces and culture/s
3. Hidden subcultures/communities in virtual worlds
4. Ages and VW cultures
5. Emic and etic experiences of virtual worlds
6. Producing VW cultures
7. Traditional cultural/critical studies inquiries of VWs
8. Transnational or cosmopolitan cultures in/of VWs

While all forms of scholarship and research are welcome, we prefer theoretically and empirically grounded studies. We seek a Special Issue that exemplifies methodological pluralism and scholarly diversity. The use of visual evidence and representations is also encouraged. We especially seek pieces that investigate virtual worlds that have received little scholarly attention.

Submission guidelines

This special issue is Guest-Edited by Jeremy Hunsinger (Virginia Tech) and Adrienne Massanari (Loyola University Chicago). Queries regarding the Special Issue should be directed to them at jhuns@vt.edu and amassanari@luc.edu. The Guest-Editors welcome contributions from both new researchers and those who are more well-established. Submitted manuscripts will be subject to peer review.

Length of papers will vary as per disciplinary expectations, but we encourage articles of around 7000 words (longer articles may be possible, if warranted). Short discussion papers of around 3000 words on relevant subjects are also welcomed as 'Technical Notes'. Detailed author submission guidelines are available online at http://www.tandf.co.uk/journals/journal.asp?issn=1361-4568&linktype=44.

Papers must be submitted via the journal’s online submissions system: http://mc.manuscriptcentral.com/tham Please indicate that your submission is for the Special Issue on Culture in Virtual Worlds.

The special issue will be published in summer 2012.

Important dates:
November 11, 2011 Paper submission deadline
February 10, 2012 Author notification
May 5, 2012 Final copy due
Summer 2012 Publication

Friday, January 29, 2010

Summer School on Digital Religion. Research in Virtual 3D Environments

University of Bremen is hosting an interesting Summer School on “Digital Religion. Research in Virtual 3D Environments". The school will be held in Bremen (Germany) from July 30 to August 9th. The course is mainly addressed to graduate and postgraduate students, but undergraduates with experience in the field are also
very welcome to apply!

As a cooperation of the University of Bremen and the Jacobs-University (Bremen) the Summer course will broach the issue of the relevance of new environments like "Second Life" or "World of Warcraft" for nowadays culture and social life with special focus on rituals and religions.

Instructed by more than 10 international teachers, the participants of the Summer School will engage into the interdisciplinary study of practical methods and theoretical approaches for the scientific handling of ritual and media. The media will not only be subject to methodological, theoretical and practical research and discussion but will also serve as platform for academic exchange and teaching. After this Summer School participants will be able to design and perform research projects on religion in and within Virtual Worlds.

Tuesday, November 17, 2009

SSRC Graduate Dissertation Workshop on Virtual Worlds

The Dissertation Proposal Development Fellowship (DPDF) is designed to help early-stage graduate students in the humanities and social sciences formulate more effective doctoral dissertation proposals. One of this year's program is on the theme of Research in Virtual Worlds. So if you are in your 2nd or 3rd year of your PhD in the USA and interested in doing a project which deals with the concept of the virtual check out this interesting program.