Chapters are being sought for an edited volume, which seeks to map the study of religion in relation to digital games and gaming environments. The book will focus on how video games can be read as religious texts, rituals or experiences, as well as investigations of religious narratives/themes employed in video games and the implications of video games created for religious markets. This book will fill an important gap in the field of game studies by providing an overview of current work in the study of religion and digital gaming, and highlight key questions emerging within this area of inquiry.
Chapters in this collection should explore issues in one of the following areas:
(1) Analysis of dominant narratives, characterizations or symbols appearing in religiously-themed games and their implications for our understanding of religious community, identity and/or authority.
(2) Investigation of the extent to which popular, mainstream games rely on religious strategies, narratives and rituals in game play and implication this has for gamers and the gaming enterprise.
(3) Critical reflection on the ways digital games and virtual world gaming environments facilitate religious-like ritual or encourage forms of implicit religion (by which secular activities, such as gaming, take on a sacred role or meaning for individuals) amongst players and gaming communities.
Chapters should also respond in some way to the book’s central research question: How do video/digital games inform or reform our understanding of religion within digital and gaming culture?
This book is aimed at Indiana University Press’s new Digital Gaming Series and is edited by Heidi Campbell, Associate Professor of Communication at Texas A&M University and Gregory Grieve, Associate Professor of Religion at University of North Carolina-Greensboro.
Prospective contributors are invited to submit their initial proposals (500-800 word abstracts) and a biography statement highlighting previous research and writings to the editors by 10 August 2011. Selected authors will be notified by early to mid September 2011. The intent is for invited chapters (of 6000-8000 words) to be submitted to the editors by 15 December 2011. Please send abstracts and any questions to Heidi Campbell (heidic@tamu.edu).
Exploring the Intersection between New Media, Religion & Digital Culture
Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts
Tuesday, June 28, 2011
Thursday, April 08, 2010
Theology and The Legend of Zelda: CFP
I was contacted by Jonny Walls about and interesting project on theology and gaming. He is looking for contributors for a book tentatively title: The Legend of Zelda and Theology. I promised I would help him out by posting is Call for abstract here, so if you are interested check out the details below...
I (Jonny Walls) am editing the book, The Legend of Zelda and Theology, which is to be published by Sideshow Media Group, a Los Angeles based multi-media company.
The articles will be roughly 3500-4500 words in length. Within them we will focus on the way that the symbolism, storytelling, characters and imagery within the Zelda universe can be used to reflect the Christian story. We are NOT trying to prove that the Zelda games are in fact preaching a Christian message; we will be using Zelda’s rich mythology as a lens through which we may examine Christian theology, and give others another approach to the faith.
Some possible topics for articles include but are not limited to:
-The great flood of the Wind Waker and the great flood of the Old Testament; The theology of a loving yet wrathful God.
-The twilight realm from Twilight Princess and the shadow world from A Link to the Past, and the theology of Purgatory.
-Awaiting the Hero of Time (specifically the people in The Wind Waker) and awaiting the Messiah.
-The nature of the Video Game and the theology of Predestination.
-Theology of Life, death, the afterlife and the soul as seen in Majora’s Mask.
-Ganondorf and the Theology of the Devil.
-The Triforce and the Trinity
These are just a few very surface level suggestions. To, for example, point out the way the Triforce and the Trinity share some shallow similarities would not alone suffice. What we want to do is use these types of topics as starting off points that our readers may use to get oriented and feel at home within the Zelda universe, and then go into a much deeper look at the Christian virtues that are present in all great fantasy, Zelda included. Please feel free to come up with your own ideas and submit them. If you are interested please e-mail me back at walls.jonny@gmail.com
I (Jonny Walls) am editing the book, The Legend of Zelda and Theology, which is to be published by Sideshow Media Group, a Los Angeles based multi-media company.
The articles will be roughly 3500-4500 words in length. Within them we will focus on the way that the symbolism, storytelling, characters and imagery within the Zelda universe can be used to reflect the Christian story. We are NOT trying to prove that the Zelda games are in fact preaching a Christian message; we will be using Zelda’s rich mythology as a lens through which we may examine Christian theology, and give others another approach to the faith.
Some possible topics for articles include but are not limited to:
-The great flood of the Wind Waker and the great flood of the Old Testament; The theology of a loving yet wrathful God.
-The twilight realm from Twilight Princess and the shadow world from A Link to the Past, and the theology of Purgatory.
-Awaiting the Hero of Time (specifically the people in The Wind Waker) and awaiting the Messiah.
-The nature of the Video Game and the theology of Predestination.
-Theology of Life, death, the afterlife and the soul as seen in Majora’s Mask.
-Ganondorf and the Theology of the Devil.
-The Triforce and the Trinity
These are just a few very surface level suggestions. To, for example, point out the way the Triforce and the Trinity share some shallow similarities would not alone suffice. What we want to do is use these types of topics as starting off points that our readers may use to get oriented and feel at home within the Zelda universe, and then go into a much deeper look at the Christian virtues that are present in all great fantasy, Zelda included. Please feel free to come up with your own ideas and submit them. If you are interested please e-mail me back at walls.jonny@gmail.com
Friday, February 19, 2010
New Publications on Religion Online
I wanted to introduce readers to 3 recent publication on religion online.
Daniel Arasa, Lorenzo Cantoni & Lucio A. Ruiz (Eds.), (2010). Religious Internet Communication. Facts, Trends and Experiences in the Catholic Church, Rome: EDUSC 2010.
Religious Internet Communication. Facts, Trends and Experiences in the Catholic Church offers readers and researchers a comprehensive overview of Catholic usages of Internet communication by providing a solid review of the creativity and motivations of Church innovators who have utilized different facets of network technologies to extend the Church’s work and solidify its internal communications. The book features fifteen cases encompassing various application areas, from Vatican online communication, to that of the Italian Bishops’ Conference, up to the websites of Opus Dei and Communion and Liberation offering a better understand the richness and complexity of online Church communication.
Heidi Campbell, (2010). Religious Authority and the Blogosphere. Journal of Computer-Mediated Communication, 15(2),pp. 251-276.
It is often argued that the internet poses a threat to traditional forms of authority. Within studies of religion online claims have also been made that the internet is affecting religious authority online, but little substantive work has backed up these claims. This paper argues for an approach to authority within online studies which looks separately at authority: roles, structures, beliefs/ideologies and texts. This approach is applied to a thematic analysis of 100 religious blogs and demonstrates that religious bloggers use their blogs to frame authority in ways that may more often affirm than challenge traditional sources of authority.
Craig Detweiler (Ed.), (2010). Halos and Avatars: Playing Video Games With God. Louisville, Ky: Westminster John Knox Press.
Detweiler brings together a group of experts to explore the spiritual and theological implications of video gaming and together they explore issues such the formation and implications of gaming communities, how gaming impacts childeren's moral fomration and how religion gets framed and contested in different gaming genres.
Daniel Arasa, Lorenzo Cantoni & Lucio A. Ruiz (Eds.), (2010). Religious Internet Communication. Facts, Trends and Experiences in the Catholic Church, Rome: EDUSC 2010.Religious Internet Communication. Facts, Trends and Experiences in the Catholic Church offers readers and researchers a comprehensive overview of Catholic usages of Internet communication by providing a solid review of the creativity and motivations of Church innovators who have utilized different facets of network technologies to extend the Church’s work and solidify its internal communications. The book features fifteen cases encompassing various application areas, from Vatican online communication, to that of the Italian Bishops’ Conference, up to the websites of Opus Dei and Communion and Liberation offering a better understand the richness and complexity of online Church communication.
Heidi Campbell, (2010). Religious Authority and the Blogosphere. Journal of Computer-Mediated Communication, 15(2),pp. 251-276.
It is often argued that the internet poses a threat to traditional forms of authority. Within studies of religion online claims have also been made that the internet is affecting religious authority online, but little substantive work has backed up these claims. This paper argues for an approach to authority within online studies which looks separately at authority: roles, structures, beliefs/ideologies and texts. This approach is applied to a thematic analysis of 100 religious blogs and demonstrates that religious bloggers use their blogs to frame authority in ways that may more often affirm than challenge traditional sources of authority.
Detweiler brings together a group of experts to explore the spiritual and theological implications of video gaming and together they explore issues such the formation and implications of gaming communities, how gaming impacts childeren's moral fomration and how religion gets framed and contested in different gaming genres.
Friday, January 29, 2010
Summer School on Digital Religion. Research in Virtual 3D Environments
University of Bremen is hosting an interesting Summer School on “Digital Religion. Research in Virtual 3D Environments". The school will be held in Bremen (Germany) from July 30 to August 9th. The course is mainly addressed to graduate and postgraduate students, but undergraduates with experience in the field are also
very welcome to apply!
As a cooperation of the University of Bremen and the Jacobs-University (Bremen) the Summer course will broach the issue of the relevance of new environments like "Second Life" or "World of Warcraft" for nowadays culture and social life with special focus on rituals and religions.
Instructed by more than 10 international teachers, the participants of the Summer School will engage into the interdisciplinary study of practical methods and theoretical approaches for the scientific handling of ritual and media. The media will not only be subject to methodological, theoretical and practical research and discussion but will also serve as platform for academic exchange and teaching. After this Summer School participants will be able to design and perform research projects on religion in and within Virtual Worlds.
very welcome to apply!
As a cooperation of the University of Bremen and the Jacobs-University (Bremen) the Summer course will broach the issue of the relevance of new environments like "Second Life" or "World of Warcraft" for nowadays culture and social life with special focus on rituals and religions.
Instructed by more than 10 international teachers, the participants of the Summer School will engage into the interdisciplinary study of practical methods and theoretical approaches for the scientific handling of ritual and media. The media will not only be subject to methodological, theoretical and practical research and discussion but will also serve as platform for academic exchange and teaching. After this Summer School participants will be able to design and perform research projects on religion in and within Virtual Worlds.
Monday, January 11, 2010
Halos and Avatars: Playing Video Games with God
Publishers's Weekly has just come out with a positive review of Halos and Avatars: Playing Video Games with God a book soon to be released on religion and video games edited by Craig Detweiler. I was especially please to see that my chapter on Islamogaming earned a special mention. See what they have to say here:
Halos and Avatars: Playing Video Games with God Edited by Craig Detweiler. Westminster John Knox, $19.95 paper (241p) ISBN 978-0-664-23277-1
Rather than write off as childish one of the most influential popular culture phenomena ever, Detweiler (Into the Dark: Seeing the Sacred in the Top Films of the 21st Century) assembles a savvy group of experts to explore the spiritual and theological implications of video gaming. Those not familiar with the contemporary scene will be amazed to discover how far video games have evolved since the days of Pac Man and Space Invaders. Video games, as a number of these scholars point out, have integrated a narrative aspect that is fascinating and complex—the characters have literally become three-dimensional. Some of the other important issues raised include the power of gaming to build virtual communities, the ways games can help children develop virtues, and the myriad ways religion is portrayed. Especially compelling is an examination of how Muslims are characterized in games. These essayists are fans who lovingly approach and reproach video games, and they earnestly hope that all who pick up a joystick will reflect on the spiritual possibilities. (Feb.)
Tuesday, March 18, 2008
Being Virtually Real?
Online - Heidelberg Journal of Religions on the Internet has just launched it's third issue under the theme "Being Virtually Real? Virtual Worlds from a Cultural Studies' Perspective". This is the only journal dedicated to issues of religion and the internet and in previous issues they have covered topic of theory and methodology related to studies of religion online and on religious rituals on the internet. In the current issue I would especially commend to you "The Church of Fools: Virtual Ritual and Material Faith" by Randy Kluver & Yanli Chen, a detailed investigation of one of the first experiment in doing Church in a virtual environment as well as "Rituals and Pixels. Experiments in Online Church" by Simon Jenkins who provides an autoethnography of his experience in this online worship experiment. A number of other interesting articles can also be found on religion in Second Life, Technoshamanism and spirituality in video gaming.
Tuesday, June 27, 2006
Muslims craft their own video games
Today I came across this article from the Christian Science monitor which tells about how Muslim designers are trying to create alternative naratives about Islam through video games. Check out: Muslims craft their own video games
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